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Version: 9.0.2

screen-mgr

Plugin Name: screen_mgr (-oscreen_mgr,...)

dl=[1]

Disable the use of a particular hardware layer.

draw_mode=[double|multi|backbuffer]

Double-buffer - Uses 2 display buffers, can perform partial screen updates. Newly damaged area from previous frame is added to next frame, does not perform a copy between frames but will redraw the data between frames.

Multi-buffer - Uses 2 or more display buffers, always forces full screen redraws

Back-buffer - Uses 2 buffers, performs copy of dirty pixels between frames, can perform partial screen updates

fps

Display the frames per second of the display updates in the Storyboard Engine console output and also set the grd_fps variable with the calculated value. NOTE: This cannot be used in conjunction with the metrics plugin FPS reporting

overlay

Allow the application to be run as an overlay and show the content below. This only functions on particular render managers and if the application has a transparent background.

redraw_complete

Generate an event each time a redraw is processed,  including information about whether a display redraw was required and the area of the display redrawn.

swcursor

Enables the rendering of a software cursor.

cached_transitions

This option hints to screen transition plugins that they should favor using cached surfaces to perform screen transitions rather than re-rendering each of the screens during a transition. While some screen transition plugins use this hint, some other plugins always use a cached transition. Since Storyboard 7.2 gra.screen.path and gra.screen.fade transitions will perform a live screen transition animation by default and will revert to their legacy behavior when this option is used.