screen-mgr
Plugin Name: screen_mgr (-oscreen_mgr,...) | |
dl=[1] | Disable the use of a particular hardware layer. |
draw_mode=[double|multi|backbuffer] | Double-buffer - Uses 2 display buffers, can perform partial screen updates. Newly damaged area from previous frame is added to next frame, does not perform a copy between frames but will redraw the data between frames. Multi-buffer - Uses 2 or more display buffers, always forces full screen redraws Back-buffer - Uses 2 buffers, performs copy of dirty pixels between frames, can perform partial screen updates |
fps | Display the frames per second of the display
updates in the Storyboard Engine console output and also set the |
overlay | Allow the application to be run as an overlay and show the content below. This only functions on particular render managers and if the application has a transparent background. |
redraw_complete | Generate an event each time a redraw is processed, including information about whether a display redraw was required and the area of the display redrawn. |
swcursor | Enables the rendering of a software cursor. |
cached_transitions | This option hints to screen transition plugins that they should favor using cached surfaces to perform screen transitions rather than re-rendering each of the screens during a transition. While some screen transition plugins use this hint, some other plugins always use a cached transition. Since Storyboard 7.2 gra.screen.path and gra.screen.fade transitions will perform a live screen transition animation by default and will revert to their legacy behavior when this option is used. |